face man
đ About the Game
This is a simple shooter game I created on my fourth day of game development!
[Rule]
Shoot down the oncoming enemies and defeat as many as you can! Compete for the highest score based on the number of enemies you destroy.
đšī¸ Controls
- Arrow Keys (â/â/â/â): Move
- Spacebar: Shoot bullets
đŦ Dev Note
This is my second game, made on my fourth day of learning game development. Following my first game, I challenged myself to implement shooting and enemy defeat mechanics this time!
I'd love to hear your feedback! Please leave a comment if you have any suggestions, advice, or ideas to make it more fun. It really motivates me to keep creating!
đ ī¸ Tools & Credits
Engine: Godot
BGM : Original (Made by myself)
This game uses Godot Engine, available under the following license:
Copyright (c) 2014-present Godot Engine contributors.
Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
| Published | 16 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Aburami Gito |
| Genre | Shooter |
| Tags | 2D, Godot, Simple |
| Content | No generative AI was used |

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