🚀 About the Game

This is a simple shooter game I created on my fourth day of game development!

[Rule]

Shoot down the oncoming enemies and defeat as many as you can! Compete for the highest score based on the number of enemies you destroy.

 đŸ•šī¸ Controls

- Arrow Keys (←/→/↑/↓): Move

- Spacebar: Shoot bullets

đŸ’Ŧ Dev Note

This is my second game, made on my fourth day of learning game development. Following my first game, I challenged myself to implement shooting and enemy defeat mechanics this time!

I'd love to hear your feedback! Please leave a comment if you have any suggestions, advice, or ideas to make it more fun. It really motivates me to keep creating!

đŸ› ī¸ Tools & Credits

Engine: Godot

BGM : Original (Made by myself)


This game uses Godot Engine, available under the following license:

Copyright (c) 2014-present Godot Engine contributors.

Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.

Permission is hereby granted, free of charge, to any person obtaining a copy

of this software and associated documentation files (the "Software"), to deal

in the Software without restriction, including without limitation the rights

to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

copies of the Software, and to permit persons to whom the Software is

furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all

copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE

SOFTWARE.


Published 16 days ago
StatusPrototype
PlatformsHTML5
AuthorAburami Gito
GenreShooter
Tags2D, Godot, Simple
ContentNo generative AI was used

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